Javascript Blackjack Github
2021年5月28日Register here: http://gg.gg/urew0
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*Github Javascript Project
*Minecraft Javascript Github
*Javascript Github Api blackjack.js
Here’s a fun and simple blackjack game I built using HTML5, CSS and JQuery. I’d like to add more features to it like betting, splitting and doubling down and it’s on github so anyone can add to it. Follow the link below to play! Javascript blackjack simulator. Contribute to financieras/blackjack development by creating an account on GitHub.Github Javascript Projectconsthttps=require(’https’)module.exports=classBlackJackGame{constructor(){this.game={deckId: null,remaining: null,player: {hand: [],count: 0},dealer: {hand: [],count: 0},}}newDeck(){returnnewPromise((resolve,reject)=>{https.get(’https://deckofcardsapi.com/api/deck/new/shuffle/?deck_count=1’,(response)=>{let_body=’response.on(’data’,(data)=>{_body+=data})response.on(’end’,()=>{this.game.deckId=JSON.parse(_body).deck_idconsole.log(`New Deck Created ${this.game.deckId}`)resolve()})})})}dealCard(dealer =false){if(this.game.deckId){returnnewPromise((resolve,reject)=>{https.get(`https://deckofcardsapi.com/api/deck/${this.game.deckId}/draw/?count=1`,(response)=>{let_body=’response.on(’data’,(data)=>{_body+=data})response.on(’end’,()=>{const_response=JSON.parse(_body)if(dealer){this.assignCard(’dealer’,_response)}else{this.assignCard(’player’,_response)}this.remaining=_response.remainingresolve(_response.cards[0])})})})}}assignCard(person,response){const_card=response.cards[0]const{ code }=_cardconst_cardValue=this.getValueOfCard(_card)this.game[person].hand.push(code)this.game[person].count+=_cardValueconsole.log(`Assigning card ${code} to ${person}`)}getValueOfCard(card){constVALUES_MAPPED={JACK: 10,QUEEN: 10,KING: 10,ACE: 10,}const_value=card.valueconst_integer=parseInt(_value)return_integer ? _integer : VALUES_MAPPED[_value]}getPlayerHand(person){returnthis.game[person].hand}getPlayerHandCount(person){returnthis.game[person].count}getWinner(){const_playerCount=this.getPlayerHandCount(’player’)const_dealerCount=this.getPlayerHandCount(’dealer’)return_playerCount>_dealerCount ? ’player’ : ’dealer’}isPersonBust(person){returnthis.getPlayerHandCount(person)>21}isThereWinner(){if(this.isPersonBust(’dealer’)){console.log(’Dealer Busts’)return{player: this.game.player.count}}elseif(this.isPersonBust(’player’)){console.log(’Player Busts’)return{dealer: this.game.dealer.count}}else{console.log(’No Winner Yet’)return{none: {player: this.game.player.count,dealer: this.game.dealer.count}}}}}Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to commentMinecraft Javascript Github RouletteGame.java importjava.util.Random;importjava.util.Scanner;publicclassRouletteGame{publicstaticvoidmain(String[] args) {Scanner keyboard =newScanner(System.in);Random generator =newRandom();double total =500;double amount;int choice, win =0, lose =0, spin =0;int number;int rouletteNum;int result;char response =’y’;int resultArr[] =newint[36];while (response ’y’|| response ’Y’&& total <=0) {System.out.print(’Enter your bet amount: ’); amount = keyboard.nextDouble();System.out.print(’0 - Evenn1 - Oddn2 - Numbern’); choice =-1;while (choice <0|| choice >2) {System.out.print(’Place your bet on: ’); choice = keyboard.nextInt(); } number =0;if (choice 2) {while (number <1|| number >36) {System.out.print(’Place your bet on number(1-36): ’); number = keyboard.nextInt(); } } rouletteNum = generator.nextInt(37); spin++;System.out.println(’Roulette number: ’+ rouletteNum);if (choice 2) {if (rouletteNum number) result =35;else result =0; }else {if (rouletteNum 0|| rouletteNum %2!= choice) result =0;else result =1; }//Print out game result, win/lose amountif (result >0) {System.out.println(’Congratulatons!!! You win!’);System.out.printf(’You have won $%.2f n’, result * amount);System.out.printf(’Here’s your money back: $%.2f n’, (result +1) * amount); total = (result +1) * amount + total; win ++; resultArr[rouletteNum]++; }else {System.out.println(’You lose. Better luck next time!’);System.out.printf(’You have lost $%.2f n’, (result +1) * amount); total = total - (result +1) * (amount); lose ++; resultArr[rouletteNum]++;if (total <=0) {break; } }//Ask for another gamefor (int totals=1; totals<36; totals++) {if( resultArr[totals] >0 ) {System.out.println(’The number ’+ totals +’ won ’+ resultArr[totals] +’ times.’); } }System.out.println(’You hayve $’+ total +’ remaining.’ );System.out.println(’You have won ’+ win +’ games.’);System.out.println(’You have lost ’+ lose +’ games.’);System.out.println(’The wheel has been spun ’+ spin +’ times.’); System.out.print(’nWould you like to play another game? (y/n) ’); response = keyboard.next().charAt(0); } }}Javascript Github ApiSign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment
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Free spin casino no deposit bonus. NoDepositHero have 100’s of no deposit free spins for the best online slots at your favourite online casinos. Updates are made to this page on a daily basis with casino free spins on the latest slot machine games, which can result in some considerable real money payouts. 100 Free Spins No Deposit Bonuses 2020 One of the most popular bonuses at online casinos is the free spins bonus. Casinos may offer free spins as a no deposit bonus as soon as a player signs up and even before he has deposited funds into his account, or it may offer them once he has funds in his account. The best 100 free cash casino chips, all $100 nodeposit couponcodes, In most cases there is 100 no deposit, So play with free mobile casino couponcodes, delivering free chips and credits in real cash and no deposit needed at the above listed casinos. This is Vegas casino 75 free Spins. Claim your reward of 100 free spins on our exclusive games, no deposit required! - Play and win with over 600 great games to choose from including some of the best online slots available! Relax in your own home with Casino grade Online Slots We believe you can never have too many slots. A javascript class representing a game of Blackjack
*Github Javascript Project
*Minecraft Javascript Github
*Javascript Github Api blackjack.js
Here’s a fun and simple blackjack game I built using HTML5, CSS and JQuery. I’d like to add more features to it like betting, splitting and doubling down and it’s on github so anyone can add to it. Follow the link below to play! Javascript blackjack simulator. Contribute to financieras/blackjack development by creating an account on GitHub.Github Javascript Projectconsthttps=require(’https’)module.exports=classBlackJackGame{constructor(){this.game={deckId: null,remaining: null,player: {hand: [],count: 0},dealer: {hand: [],count: 0},}}newDeck(){returnnewPromise((resolve,reject)=>{https.get(’https://deckofcardsapi.com/api/deck/new/shuffle/?deck_count=1’,(response)=>{let_body=’response.on(’data’,(data)=>{_body+=data})response.on(’end’,()=>{this.game.deckId=JSON.parse(_body).deck_idconsole.log(`New Deck Created ${this.game.deckId}`)resolve()})})})}dealCard(dealer =false){if(this.game.deckId){returnnewPromise((resolve,reject)=>{https.get(`https://deckofcardsapi.com/api/deck/${this.game.deckId}/draw/?count=1`,(response)=>{let_body=’response.on(’data’,(data)=>{_body+=data})response.on(’end’,()=>{const_response=JSON.parse(_body)if(dealer){this.assignCard(’dealer’,_response)}else{this.assignCard(’player’,_response)}this.remaining=_response.remainingresolve(_response.cards[0])})})})}}assignCard(person,response){const_card=response.cards[0]const{ code }=_cardconst_cardValue=this.getValueOfCard(_card)this.game[person].hand.push(code)this.game[person].count+=_cardValueconsole.log(`Assigning card ${code} to ${person}`)}getValueOfCard(card){constVALUES_MAPPED={JACK: 10,QUEEN: 10,KING: 10,ACE: 10,}const_value=card.valueconst_integer=parseInt(_value)return_integer ? _integer : VALUES_MAPPED[_value]}getPlayerHand(person){returnthis.game[person].hand}getPlayerHandCount(person){returnthis.game[person].count}getWinner(){const_playerCount=this.getPlayerHandCount(’player’)const_dealerCount=this.getPlayerHandCount(’dealer’)return_playerCount>_dealerCount ? ’player’ : ’dealer’}isPersonBust(person){returnthis.getPlayerHandCount(person)>21}isThereWinner(){if(this.isPersonBust(’dealer’)){console.log(’Dealer Busts’)return{player: this.game.player.count}}elseif(this.isPersonBust(’player’)){console.log(’Player Busts’)return{dealer: this.game.dealer.count}}else{console.log(’No Winner Yet’)return{none: {player: this.game.player.count,dealer: this.game.dealer.count}}}}}Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to commentMinecraft Javascript Github RouletteGame.java importjava.util.Random;importjava.util.Scanner;publicclassRouletteGame{publicstaticvoidmain(String[] args) {Scanner keyboard =newScanner(System.in);Random generator =newRandom();double total =500;double amount;int choice, win =0, lose =0, spin =0;int number;int rouletteNum;int result;char response =’y’;int resultArr[] =newint[36];while (response ’y’|| response ’Y’&& total <=0) {System.out.print(’Enter your bet amount: ’); amount = keyboard.nextDouble();System.out.print(’0 - Evenn1 - Oddn2 - Numbern’); choice =-1;while (choice <0|| choice >2) {System.out.print(’Place your bet on: ’); choice = keyboard.nextInt(); } number =0;if (choice 2) {while (number <1|| number >36) {System.out.print(’Place your bet on number(1-36): ’); number = keyboard.nextInt(); } } rouletteNum = generator.nextInt(37); spin++;System.out.println(’Roulette number: ’+ rouletteNum);if (choice 2) {if (rouletteNum number) result =35;else result =0; }else {if (rouletteNum 0|| rouletteNum %2!= choice) result =0;else result =1; }//Print out game result, win/lose amountif (result >0) {System.out.println(’Congratulatons!!! You win!’);System.out.printf(’You have won $%.2f n’, result * amount);System.out.printf(’Here’s your money back: $%.2f n’, (result +1) * amount); total = (result +1) * amount + total; win ++; resultArr[rouletteNum]++; }else {System.out.println(’You lose. Better luck next time!’);System.out.printf(’You have lost $%.2f n’, (result +1) * amount); total = total - (result +1) * (amount); lose ++; resultArr[rouletteNum]++;if (total <=0) {break; } }//Ask for another gamefor (int totals=1; totals<36; totals++) {if( resultArr[totals] >0 ) {System.out.println(’The number ’+ totals +’ won ’+ resultArr[totals] +’ times.’); } }System.out.println(’You hayve $’+ total +’ remaining.’ );System.out.println(’You have won ’+ win +’ games.’);System.out.println(’You have lost ’+ lose +’ games.’);System.out.println(’The wheel has been spun ’+ spin +’ times.’); System.out.print(’nWould you like to play another game? (y/n) ’); response = keyboard.next().charAt(0); } }}Javascript Github ApiSign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment
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